Welcome to my personal blog. I’m currently researching how game mechanics can be used for learning in Singapore.
All views and information presented herein are my own and do not represent the views of the Fulbright Program or the U.S. Department of State.
The Art of Game Design - Jesse Schell
Changing the Game: What Happens When Video Games Enter the Classroom. Squire, K.
Collaborative Games: Lessons Learned from Board Games. Zagal, P., J. Rick, and I. His.
Collaborative Strategic Board Games as a Site for Distributed Computational Thinking - Matthew Berland
Computational Discourse in a Role-Playing Game Podcast - Gabai, J. & Berland, M.
Connected Gaming: What Making Video Games Can Teach Us about Learning and Literacy - Yasmin B. Kafai and Quinn Burke
Constructible Authentic Representations: Designing Video Games That Enable Players to Utilize Knowledge Developed In-Game to Reason about Science. Holbert, N. R., and U. Wilensky.
Constructionist Gaming: On the Benefits of Making Games for Learning. Kafai, Y. B., and W. Q. Burke.
Dungeons & Dreamers: A Story of How Computer Games Created a Global Community. Brad King John Borland
Effects of Constructing versus Playing an Educational Game on Student Motivation and Deep Learning Strategy Use. Vos, N., H. van der Meijden, and E. Denessen.
Empowering Students through Digital Game Authorship: Enhancing Concentration, Critical Thinking, and Academic Achievement. Yang, Y. C., and C. L. Chang.
From Users to Designers: Building a Self-Organizing Game-Based Learning Environment. Squire, K., L. Giovanetto, B. DeVane, and S. Durga.
The Game Believes in You - Greg Toppo
Game–like learning: An example of situated learning and implications for opportunity to learn - James Paul Gee
Game Mods: Design, Theory and Criticism. Erik Champion
Gamification Fails: Negotiating Points, Badges, Levels, and Game Play in the Basic Writing Classroom. Michael J. Cripps
Gamify Your Classroom - Matthew Farber
Good Video Games and Good Learning - James Paul Gee
It's All in the Game: Designing and Playing Board Games to Foster Communication and Social Skills - Collins, Kathleen M.; Griess, Carolyn J.
Learning Problem-Solving through Making Games at the Game Design and Learning Summer Program. Akcaoglu, M.
Learning, Education and Games. Volume One: Curricular and Design Considerations. Karen Schrier
Learning to Evaluate Analog Games for Education. Peter Wonica
Modding board games into serious games: The case of Climate Policy - Edward Castronova, Isaac Knowles
Modding Tabletop Games for Education: 7th International Conference, GALA 2018, Palermo, Italy, December 5–7, 2018, Proceedings - Daisy Abbott
Neuromyths: Debunking False Ideas About The Brain. - Tracey Tokuhama-Espinosa
Play to Learn -Sharon Boller and Karl Kapp
A Reader in Themed and Immersive Spaces. Scott A. Lukas
Reality is Broken - Jane McGonigal
Scientific Habits of Mind in Virtual Worlds. Steinkuehler, C., and S. Duncan
The Silent Epidemic Perspectives of High School Dropouts - John M. Bridgeland, John J. DiIulio, Jr. Karen Burke Morison
Strengthening Student Engagement: What Do Students Want - Richard Strong, Harvey F. Silver and Amy Robinson
Tabletop - Analog Game Design. Greg Costikyan, Drew Davidson
Uncovering Play Through Collaboration and Computation In Tabletop Gaming - Sean C. Duncan and Matthew Berland
Using Games to Support the Curriculum: Getting Teachers on "Board" - Crews, Annalisa
Video Game Storytelling - Evan Skolnick
Violent video game engagement is not associated with adolescents' aggressive behaviour: evidence from a registered report. - Andrew K. Przybylski
and Netta Weinstein
Well Played, a Journal on Video Games, Value and Meaning - Edited by Drew Davidson
What Video Games Have to Teach us About Learning and Literacy - James Paul Gee
What Video Game-Making Can Teach Us about Learning and Literacy: Alternative Pathways into Participatory Culture. Peppler, K. A., and Y. B. Kafai.
Why We Love the Games That Enrage Us Most. Scientific American.
3 Ways to Use Game-Based Learning - Matthew Farber
5 gaming dynamics that truly engage students - Laura Devaney
Ars Technica’s ultimate board game buyer’s guide [2017] [2018]
The Benefits of Constructionist Gaming - Matthew Farber
Best Board Games for 2019 - Popular Mechanics
Board games for kids: Can they teach critical thinking? - Gwen Dewar
The Board Games Turning Science into Playtime - The Guardian
Brenda Romero’s Train board game will make you ponder - Dean Takahashi
Don’t Blame the Designers for Your Digital Addiction - Jordan Shapiro
Hacking the Education Narrative with Dungeons & Dragons - Paul Darvasi
Hard Fun - Seymour Papert
How Blockchain-Based Custom Game Modes Are Bringing Back the Spirit of Old-School Games - Luke Zhang
How Video Games In The Classroom Will Make Students Smarter - Jordan Shapiro
Indigenous Peoples Are Decolonizing Virtual Worlds. Cecilia Keating.
Interactive Fiction in the Classroom - Matthew Farber
Kate’s Top 10 Board Game Mechanics - Kate Thompson
Learning With Our Inner-Gamer: Using Board Games in the Social Studies Classroom - Mike Dunn
Parents Blinded By Nostalgia When It Comes To Screens, Embracing Video Games Is Part Of The Answer - Andy Robertson
A Quest For A Different Learning Model: Playing Games In School - Mary Talbot
Reading Digital Games as Texts - Matthew Farber
The Rhetoric of Gaming - Christine Alfano
She Invented a Board Game With Scientific Integrity. It’s Taking Off. - NY Times
Should Board Gamers Play the Roles of Racists, Slavers and Nazis? - NY Times
A Step-by-Step Plan for Teaching Narrative Writing - Jennifer Gonzalez
Take Tabletop Games From Good to Great by Modding Them - Ben Drain
Taking Advantage of the Power of Play - Matthew Farber
Teaching Strategies: What Students Might Learn from Playing Board Games - Jordan Catapano
Using Quests in Project-Based Learning - Matthew Farber
The Video Games That Made People Question Their Beliefs - Gita Jackson
Why Playful Learning Is The Key To Prosperity - John Converse Townsend
13 Principles of Game based Learning - James Paul Gee
The clues to a great story - Andrew Stanton
Creative Role-Play Encourages Deeper Science Learning - Edutopia
How to build a fictional world - Kate Messner
How to escape education's death valley - Sir Ken Robinson
Gaming can make a better world - Jane McGonigal
Myst ‘Exile’ in the Classroom - Tim Rylands
Playing Games in the Classroom - Jesse Schell
Seven Reasons to Pilot a Games-Based Learning Unit - John Spencer
What makes a hero? - Matthew Winkler
WIRED by Design: A Game Designer Explains the Counterintuitive Secret to Fun